![]() The unique upgrade and concealment gives you just enough juking potential that in a bad situation you can open water with a DM, depending on what's chasing you.Ĭruisers can be very situational, but Des Moines really isn't. YOu have to know when you can use your DPM to trade favorably and when you need to get out. You have to get in close enough to use the radar and delete DDs, but always have an exit plan because DM will not survive a push. The carry potential is amazing, but you really have to push through early deletion frustration and learn what you can and can't do with it. Des Moines with Legendary module, unique upgrade, whatever they call it now. They must be re-supplied after every game played, possibly for an additional cost.It's got to be Des Moines, if you've got to pick just one. Camouflages no longer need a button to enable their resupply, and in case a Captain runs out of camouflages, he can enable "Automatic Purchase", by clicking on the button located at the bottom of the Camouflage tab.Įxpendable Camouflage is available to all ships in the game, regardless of whether they are tech tree or premium ships. All camouflage must be re-supplied after each battle some camouflage choices require credits be spent in order to re-supply. 3.2.14 Special Camouflages of CommonwealthĬaptains may choose camouflage for their ships in the "Exterior" tab found underneath the "BATTLE!" button in the top center of the Port screen.3.2.12 Special Camouflages of Pan-America.3.2.9 Special Camouflages of Netherlands.
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